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Privateeyes heavy armory
Privateeyes heavy armory










  1. Privateeyes heavy armory mod#
  2. Privateeyes heavy armory tv#

To hear some gentlemen you would think it was an arrangement for the inconvenience of the United States, whereas, as a matter of fact, my fellow citizens, it is a world settlement, the first ever attempted, attempted upon broad lines which were first laid down in America. You have heard so many little things about the treaty that perhaps you would like to hear some big things about it. These changes are all with the Weapon and Armor Fixes Redone- True Orchish and Daedric version.Your honor, your excellency, my fellow countrymen, I have come here to discuss a very solemn question, and I shall have to ask your patience while you bear with me in discussing somewhat in detail the very great matter which now lies not only before the consideration of the people of the United States but before the consideration of the people of the world.

Privateeyes heavy armory mod#

Heavy Armory is a great mod and a must-use for me. Some small things in it just didn't suit what I was after in Skyrim, on an immersive/seamless level. Over time, I tweaked it to my tastes in little ways. I thought I'd upload this ESP (original H.A. REQUIRED) in case someone would also like it. Some of the weapon types did not have quite the right animations from the base game. It felt awkward to me seeing a bunch of Imperial's or whoever throwing short spears around, side to side, for example. Short spears I removed because the animation just looks weird one handed, and they look weird sheathed.I also noticed some of the stats and values weren't quite in line with the rest (true orcish and daedric of course).

privateeyes heavy armory

Hatchets had sword damage at faster speeds and less weight, just slightly less reach.Tridents I removed because it seems like a bizarre weapon to use outside of military forms and there is kind of a glut of 2 handed swinging-that-should-be-thrusting weapons.Kept standard spears because the animation doesn't look too odd as a 2 hander, especially since the models are quite blade-like. Now they are essentially a step up from daggers, with less reach, damage and weight than a sword, because if you've handled a real hatchet, there isn't much to them. I would have liked to actually give them the perks and benefits of daggers to add more options for the stealthy folks, since they are the next smallest weapon in the game, but that's beyond my efforts. Mauls seemed to be 3 more da than the mace.Short swords were quicker originally, but some had sword level damage, so I tuned them to be 1 (or 2 depending on tier) less damage, speed of 1.1, not 1.15, and 1 or 2 less weight, reach upped a pinch.Pricing is between dagger and short sword, not certain what factor I used, I think +50% dagger. Clubs were basically just worse than anything, stat wise, which I get, but I liked the idea of a barbarian style character being viable, so they're sword-stat like, with a pinch less reach, +1 weight, cheap (2x dagger $) intending on a speedier mace alternative.I made it 2, but dropped the weight so they're less extreme of a difference. Still nothing special, casue I mean, c'mon, they're clubs -_.

  • Spears had huge reach for the mesh (1.75) so I made it 1.5, weighed more than a G.
  • I sped them up due to lightness, dropped damage and weight since they're all hilt, it sounded like a good maneuverable weapon.

    privateeyes heavy armory

  • There is no thrusting animation but I always found it didn't look too unusual to swing a 2 handed spear also many of them look more blade like, similar to the glaives.
  • Glaives being spear-like but da/wgt now in between spear and Great sword.
  • privateeyes heavy armory

  • Quarterstaves aren't changed much, made them a little cheaper (½ Gsword) and sped them up (it's a stick.), dropped the da.
  • Seemed like it should be the 2H weapon for the least combative character, like a mage, not bothering with a shield and just aiming to spam enchant damage quickly. Skyforge variants also removed, since I use model replacers, they didn't fit at all.Nordic Halberd I specifically removed as well, as it just wasn't the great quality (IMO) the rest of the mod is.Reguard weapon variations removed because they just looked wildly out of place and not quite as hot as the rest of the mod.Long maces just a lighter option to warhammers, essentially.Axe, with a pinch extra reach to compensate. You will need to bash or smash again after installing this. If you find this mod useful to your playthrough, go endorse the original mod, not mine.

    privateeyes heavy armory

    It's just tweaks, PrivateEye made it all possible.And when most people are suffering from an increased cost of living, particularly in relation to food and energy costs, private jets are seen by politicians to be an easier target to help reduce carbon emissions.

    Privateeyes heavy armory tv#

    France likely to first tax private jets, not banįrench Transport Minister Clement Beaune told a a France 2 TV interview that “I believe that at a national or European level, we could think about either taxation or regulation systems.












    Privateeyes heavy armory